Lua SDK reference
Read time: 3 minutes
Last edited: Jun 13, 2023
Overview
This topic documents how to get started with the Lua SDK, and links to reference information on all of the supported features. We also provide documentation for running the SDK in NGINX and HAProxy.
LaunchDarkly's SDKs are open source. In addition to this reference guide, we provide source, API reference documentation, and sample applications:
Resource | Location |
---|---|
SDK API documentation | SDK API docs |
GitHub repository | lua-server-sdk |
Sample applications | Lua Lua with HAProxy Lua with OpenResty NGINX |
Published module | None |
Getting started
After you complete the Getting Started process, follow these steps to get started using the LaunchDarkly SDK in your Lua application.
The Lua server-side SDK is implemented using a foreign function interface that calls the C/C++ server-side SDK. You need to install the C/C++ server-side SDK dynamic library somewhere accessible by the linker.
To learn more, read C/C++ SDK reference (server-side).
First, include the library:
local ld = require("launchdarkly_server_sdk")
The Lua SDK uses an SDK key. Your environment's SDK key is available in the Projects tab of your Account settings page. To learn more about key types, read Keys.
After you install and import the SDK, create a single, shared instance of LDClient
. Specify your SDK key here to authorize your application to connect to a particular environment within LaunchDarkly.
It's important to make LDClient
a singleton for each LaunchDarkly project. The client instance maintains internal state that allows LaunchDarkly to serve feature flags without making any remote requests. Do not instantiate a new client with every request.
If you have multiple LaunchDarkly projects, you can create one LDClient
for each. In this situation, the clients operate independently. For example, they do not share a single connection to LaunchDarkly.
Calling clientInit
initiates a remote call to the LaunchDarkly service to fetch feature flags. This call blocks up to the time defined by maxwaitmilliseconds
. If you request a feature flag before the client completes initialization, you will receive the default flag value.
Here is an example:
local config = {key = sdk-key-123abc}local client = ld.clientInit(config, 1000)
You can use client
to check which variation a particular user will receive for a given feature flag.
Here's how:
if client:boolVariation(user, flag-key-123abc, false) thenprint "feature is enabled"elseprint "feature is disabled"end
Supported features
This SDK supports the following features: