Using the Lua SDK with HAProxy
Read time: 2 minutes
Last edited: Sep 18, 2024
Overview
This guide explains how to use our Lua server-side SDK with HAProxy. You can use HAProxy with LaunchDarkly to implement dynamic rate limiting, access controls, rollout, and many other features at the edge of your application architecture.
You can extend HAProxy with Lua 5.3, enabling complex control of HAProxy functionality. HAProxy has substantial commercial adoption.
Find a basic Dockerized app in the GitHub repository at hello-haproxy.
Prerequisites
To complete this guide, you must have the following prerequisites:
- Basic working knowledge of the LaunchDarkly Lua server-side SDK
- Basic working knowledge of the LaunchDarkly C++ server-side SDK
The C++ server-side SDK is required because the Lua server-side SDK is implemented as a wrapper around the C++ server-side SDK.
Preparing the C++ server-side SDK
Make the binary of the C++ server-side SDK accessible to the dynamic linker. The most convenient way to do this is to install the binary system-wide at /usr/lib/libldserverapi.so
.
Ensuring correct initialization
The most important part of effective SDK usage is managing the lifetime of clients correctly. When HAProxy utilizes process based concurrency, multiple clients initiate. If you accidentally initiate a client per request, the application is substantially slower because the SDK has to download a fresh ruleset from LaunchDarkly.
For ideal operations, initialize each HAProxy worker process exactly once. You can do this with the lua-load
directive under global
. This directive executes a script when a process is freshly spawned. Client initialization should reside in this script. In the example below, this file is called shared.lua
.
Here is an example of initialization logic:
Later we can use the result of this initialization process in other services:
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